BUILD YOUR CAR. CHASE THE NEXT HORIZON.
NEONVEIL
One starting line.
Somewhere new to finish.
A single-player road racer for Windows PC. Race from the city toward the coast and summit in bright daylight. Earn credits, park outside the specialists, and walk in to upgrade your next run.
In development in Unreal Engine. Working title; no release date or price announced.

Race. Upgrade.
Go further.
The current build follows a road through changing districts, from Northline City through the industrial Foundry toward the coast and summit. Each event ends at a destination. There are no repeated circuit laps.
Park up. Step inside.
Visit separate shops for turbo, engine, tuning, exhaust, tyres and brake upgrades. Spend race credits on two stages of each upgrade. Shop entrances admit you on foot and keep cars outside.
Register at the race office.
Enter on foot, choose an unlocked event and return to your car for the grid. Race three AI rivals, thread through traffic and avoid road hazards on the way to the finish.
Win more than a position.
Clean sectors award bonus points. Race results award credits, record your best route times and unlock longer events. Recovering a stuck car adds a time penalty.
Two original cars.
Different characters.
The public game’s vehicle line-up is the Auvren Veil V10 and Orvant Regent V8. Both have cockpit and chase views, working lights, opening doors and model-specific upgrade progress.


Preparing the road
to Steam and Epic.
Publishing preparation has started. The game remains a pre-alpha, with a playable racing and upgrade loop. Handling, vehicle detail, scenery, audio, menus and performance still need work before a public release.
Store page in preparation.
Store descriptions, release assets and the Windows build process are being prepared. There is no live Steam listing or wishlist link yet.
Publishing setup underway.
Account onboarding and store review are still ahead. The game is not available to buy or download on Epic Games Store yet.
No public download is available yet. A public build will appear here when it is ready for testing. The internal development package is not a public release.
Point-to-point routes, permanent sunny daylight, three events, AI rivals and traffic, clean-sector scoring, six walk-in upgrade shops, a race office, saved career progress and an original music loop.
Improve art and driving feel; test a clean install and save upgrades; verify asset and voice permissions; capture final gameplay media; establish system requirements; complete store onboarding and review.
Undecided. No preorder, promised launch date or Early Access commitment. Links to Steam and Epic will be added here once genuine store pages exist.
Inside the shops.
The street is part of the racing loop. Leave the driver’s seat to visit specialists, buy upgrades with earned credits and enter the next event.

See the road ahead.
Clear midday lighting, an adjustable brightness setting and original driving music. Switch between chase and cockpit cameras, use your lights and horn, and get out to explore Motor Row between races.
PROJECT NOTES
Before you take the wheel.
Can I play this in my browser?
No. This is the development and future download page for a standalone Windows PC game made in Unreal Engine. GTV’s browser games are separate.
Are these the finished graphics?
No. Gameplay images show the current pre-alpha. The Auvren concept is labelled separately and is a design target, not a representation of finished in-game graphics.
What controls are supported?
The current build uses keyboard and mouse: WASD to drive or walk, F to enter/exit or interact, V for camera, E for doors, Space for handbrake or jump, L for lights, H for horn, R for music and Esc to pause. Page Up/Down adjusts brightness. Controller support is not currently advertised.
What PC will I need?
Minimum and recommended requirements have not been established. Development currently uses an RTX 5070, i9-12900K and 64 GB RAM. That is a test machine, not a minimum requirement.
Will it have multiplayer or real-money upgrades?
The current game is single player. Car parts use credits earned through racing; there is no real-money parts shop. Online multiplayer, achievements and cloud saves are not currently promised features.
NEON VEIL הוא משחק מרוצים מקורי למחשב של GTV, בפיתוח ב־Unreal Engine. מתחרים מנקודה לנקודה באור יום, מרוויחים קרדיטים ונכנסים ברגל לחנויות לשדרוג המכונית. ההכנות לפרסום ב־Steam וב־Epic החלו. המשחק עדיין באב־טיפוס מוקדם; טרם פורסמו הורדה ציבורית, מחיר או תאריך יציאה.